The Ministry of Electronics and Information Technology (MeitY) released the draft Promotion and Regulation of Online Gaming Rules on October 2, 2025.
These rules operationalise provisions of the Promotion and Regulation of Online Gaming Act, 2025, and set out mechanisms for regulating e-sports and online social games. They also establish procedures for recognition, categorisation, and registration of games, while also defining the role of online gaming service providers.Â
Furthermore, the rules empower a newly created Online Gaming Authority of India to determine whether a game qualifies as an online money game, oversee compliance, maintain a National Registry of recognised titles, and issue directions or penalties in case of violations.
Elsewhere, the framework provides for grievance redressal, requiring online gaming service providers to maintain mechanisms for addressing user complaints, with appeals available before the Grievance Appellate Committee and the Authority itself.
Furthermore, the rules also clarify that any game involving stakes or winnings in monetary form will be classified as a prohibited online money game. Meanwhile, registered e-sports and social games will receive certificates valid for up to five years, subject to cancellation or suspension if violations occur.
For context, the Promotion and Regulation of Online Gaming Act, enacted in August 2025, laid the legislative foundation for this framework. It formally banned real-money games, defined categories of permissible online gaming, and empowered the Central Government to regulate the sector.
What is the registration process?
Under the draft rules, the application process for registering online games has been laid out in Part IV, Rule 12. The rules make it voluntary for service providers to seek recognition and registration of online social games, while registration remains mandatory for e-sports. Consequently, any provider intending to register must apply to the Online Gaming Authority in the prescribed digital form.
The application requires providers to furnish extensive details, which include the name and statutory registrations of the applicant, a description of the game, its proposed category (such as recreational or educational), and the target age group.
In addition, providers must disclose their revenue model (which cannot involve wagers or stakes), and outline user safety features alongside internal grievance redressal mechanisms. They must also submit an undertaking confirming that they will not engage in prohibited activities under existing law.
Moreover, the Authority may request further information during the application process. Once satisfied, it must process the application within 90 days for either recognition of a social game or registration of an e-sport.
Notably, if applications are incomplete or improperly submitted, the Authority can return them with reasons, requiring fresh submissions within a specified…
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